Coming soon

AI battlemaps for tabletop DMs

Cast your world.

Describe a scene and Maelor drafts an editable blueprint — rooms, doors, footprints on a real grid. The render honors it wall for wall.

The gates open soon — 9 mana on signup, three battlemaps to learn the spell.

No prompt writing. You talk; Maelor drafts.

A cast, from ask to map

  1. DM: My players are breaking into an arcanist’s private menagerie. I need the exhibition wing — a central viewing rotunda with habitat cells around it.
  2. Maelor: A menagerie. Collectors never keep just one of anything, so plan on sixteen cells. One question before I draft: do the cells open onto the rotunda, or onto service corridors behind them? One is a zoo. The other is a heist.
  3. DM: Corridors. They’ll need somewhere to hide.
  4. Maelor: Sensible. Drafting the blueprint — twenty-six regions, thirty-three doors, and not one wall left to the model’s imagination.

The drafted blueprint, The Grand Menagerie: 26 regions, 33 connections. Every room a locked footprint. Every door on the connection graph. All of it editable before a single point of mana is spent.

  • South Vestibule (80×60 ft)
  • Central Observation Rotunda (120×120 ft)
  • South Gallery Corridor (60×120 ft)
  • North Gallery Corridor (60×120 ft)
  • East Gallery Corridor (120×60 ft)
  • West Gallery Corridor (120×60 ft)
  • Ember Pit Cell (60×60 ft)
  • Tundra Pen (60×60 ft)
  • Fungal Grotto (60×60 ft)
  • Void Cell (60×60 ft)
  • Tide-Pool Basin (60×60 ft)
  • Crystal Cavern (60×60 ft)
  • Jungle Aviary (60×60 ft)
  • Bone Pit (60×60 ft)
  • Storm Cell (60×60 ft)
  • Moonlit Grove (60×60 ft)
  • Desert Terrarium (60×60 ft)
  • Coral Basin (60×60 ft)
  • Ash Wastes Cell (60×60 ft)
  • Fey Glade (60×60 ft)
  • Abyssal Trench (60×60 ft)
  • Petrified Forest (60×60 ft)
  • Warden Office (60×60 ft)
  • Feeding Kitchen (60×60 ft)
  • Quarantine Cell (60×60 ft)
  • Specimen Vault (60×60 ft)

Blueprint lineart of the Grand Menagerie: sixteen habitat cells and four gallery corridors around a central observation rotunda, every room a locked rectangle on a shared grid

  • Cast I: Painted top-down battlemap of the Grand Menagerie, sixteen habitat cells around a central observation rotunda, each with its own floor The baseline cast, straight off the blueprint.
  • Cast II: Second painted cast of the same Grand Menagerie blueprint — identical rooms and doors, the east corridor reflooded as a tidal dock Same regions, same doors — the east corridor recast as a tidal dock.
  • Cast III: Third painted cast of the same Grand Menagerie blueprint — the identical footprint restyled without moving a single wall A third pass over the identical footprint. Not a wall touched.

Same walls, different paint. The render honors the blueprint wall for wall.

A scripted cast, start to finish — the real thing runs the same spell.See all three casts →

How it works

Describe it. Tune the blueprint. Cast it.

Image models improvise; floor plans don't get to. So the model signs a contract before it paints.

Describe the scene

Tell Maelor what the room needs to be — a counting-house dressed as a temple, a boss chamber with one bad exit. He asks the question that matters and drafts the plan.

Tune the blueprint

The draft is an editable blueprint: regions with locked footprints, doors that trace to a connection graph, a canvas measured in feet. Move a wall, resize a room, add a door — before any mana is spent.

Cast it

The render engine paints strictly inside the contract the blueprint sets. If a cast fails, the mana comes back without you asking.

Painted top-down battlemap of the Grand Menagerie, sixteen habitat cells around a central observation rotunda, each with its own floor

Drag the seam. The plan on the left is the contract; the map on the right is what came out of it.

Prompt-to-image battlemaps fail in the same six ways, every time.We solve the tropes →Orread how one blueprint became three maps →

From the gallery

Cast, not rolled.

Every render below came out of a blueprint, not a lucky reroll. High-quality AI content, not AI slop.

Pricing

Mana, priced like the render it pays for.

Three plans, each with a monthly mana bundle. Top-ups never expire if you burn through it.

Full pricing, mana math, and the FAQ →

Your realm won't draw itself.

The tower is nearly ready. Nine mana on signup — three battlemaps to learn the spell.

Coming soon