About
A model that signs a contract before it paints.
RealmCast started from one complaint every DM has made at least once: the map looked great until you looked at it as a floor plan.
The founding idea
Image models improvise. Floor plans don't get to.
Ask an image model for a dungeon and it will paint you something beautiful, confident, and almost certainly wrong the moment your players try to walk through it — a hallway that narrows for no reason, a door with nothing behind it, a room that's a different size than the one next to it. The model isn't being careless. It simply has no idea what a floor plan is; it only knows what one tends to look like.
A DM doesn't have that luxury. Your table needs a room that's still the same room after the rogue paces it off, a door that leads somewhere, a scale that holds up under a five-foot grid. So RealmCast doesn't hand a prompt straight to a paint model and hope. It makes the model sign a contract first — a blueprint, with regions, footprints, and a connection graph — and only then lets it paint. The picture comes second. The floor plan comes first, and it's the part that has to survive contact with the party.
Who's narrating
Maelor is the wizard who runs the tower.
Maelor is the resident presence behind RealmCast's interface — the one who talks you through describing a scene, drafts the blueprint in conversation with you, and quotes the mana cost before a single pixel gets painted. He's dry, plainspoken, and entirely uninterested in selling you on how "magical" any of this is. He'd rather tell you what a cast will cost and whether the blueprint's connection graph actually holds together.
Think of him less as a mascot and more as the colleague who's seen every way a battlemap can go wrong and built the pipeline to stop doing that.
The short version
Describe it. Tune the blueprint. Cast it.
You describe a scene to Maelor. He turns it into an editable blueprint — regions, footprints, connections, materials — that you can adjust before anything gets painted. When it's right, you cast it, and the render engine paints strictly inside the contract the blueprint sets. Ask for a variation later — post-battle, winter, on fire — and the same blueprint casts again, unchanged where it should be unchanged.
That's the whole idea. Not a bigger model. A better contract.
Cast your world.
Nine mana on signup — three battlemaps to learn the spell.
Coming soon