Coming soon

Gallery

Functional assets for the table.

Every render below came out of a blueprint, not a lucky roll. Click through for the full plate and the story behind it.

One blueprint, three casts

Blueprint variations

The clearest proof a blueprint holds: cast it more than once and watch what stays fixed.

Battlemaps

Tactical scale, room by room.

Top-down battlemap of a marble temple complex with symmetrical wings, a central nave, and gilded columns

The Golden Sanctum

A counting-house dressed as a temple: dormitories, shrine rooms, a receiving hall, and a gilded nave built for processions, not prayer.

The same temple complex battlemap now scarred by dark cracks and a swirling purple rift over the central nave

The Golden Sanctum, After

The same sanctum, a session later. A rift tears through the nave and dormitories, wards cracked, marble scorched. Same footprint, worse night.

Top-down battlemap of a long marble dormitory with rows of chained beds, nightstands, and armed guards at the entrance

The Hall of Suffering

Forty debtors’ beds, chained to their frames, ledgers open on every nightstand, and two guards standing between the room and the only door out.

Top-down battlemap of a small gilded chapel with pews facing an altar, flanked by a study and a reliquary room

Nyssa's Private Chapel

A donor's-eye shrine tucked behind the main sanctum — six pews, a locked reliquary, and a study where the real bargaining happens.

Top-down battlemap of a walled villa with a central marble hall, bedrooms, baths, and a glowing study room

Orvex Villa

A merchant-prince's household in cross-section: a grand hall for entertaining, private baths, bedrooms, and a study lit by something that isn't candlelight.

Isometric battlemap of a town square dominated by a golden-domed temple surrounded by smaller shrines and houses

Temple District

A gilded dome ringed by lesser shrines and half-timbered rowhouses — the kind of skyline that tells you exactly who runs this town.

Close-up top-down battlemap of a grand marble staircase and bronze temple doors flanked by gold-crowned columns

Grand Entrance

The sanctum's front steps in close-up: forty feet of marble, twin stairs, and a bronze door built to make petitioners feel small before they're inside.

Top-down battlemap of a stone vault room with a mound of treasure at its center and a barred blackmail vault cage

Vault of Mercy

A treasury with a second, smaller cage inside it — the coin is for counting, the caged shelves marked "blackmail vault" are for leverage.

Top-down battlemap of a cluttered bounty office with wanted boards, a map table, an armory, and chained cell bunks

Garran's Office

A bounty office doubling as a debtors' cellblock — wanted boards and a war table up front, chained bunks in the back rooms.

Top-down battlemap of a grim stone infirmary with rows of beds, bloodstains on the floor, and a payment desk by the door

The Field Hospital

Twenty beds, a payment desk, and a sign that answers the only question that matters here: healing costs, and it costs first.

Top-down battlemap of a wood-paneled scribes chamber with writing desks, bookshelves, scrolls, and a built-in safe

Contracts Chamber

A scribe's office built to make debt permanent — sealed ledgers, a fireproof strongbox, and a ladder to an archive no one's allowed near.

Top-down battlemap of a dim stone laboratory with three restraint tables, surgical instrument racks, and specimen jars

The Experimental Hall

Restraint tables, surgical trays, and specimen jars lining both walls. Whatever they're perfecting in here, it isn't medicine.

Handouts

What you put in their hands.

See something you'd cast for your own table?

Coming soon